Frequently Asked Questions
Truth and Tales is a digital platform for social-emotional development for children aged 4 to 8 that brings together narrative games, audiobooks with human narration, physical movement activities, and colouring activities. Available as an app on iOS and Android (and via browser for schools), our content has been curated by doctors, educators, and neuroscientists with the aim of strengthening the cognitive and emotional capacities that form the foundation of learning.
Our games are based on Teaching Stories, traditional tales from various cultures in which characters resolve challenges in unexpected ways. In these interactive experiences, children explore scenarios, make decisions, and solve puzzles throughout each narrative. This process strengthens critical thinking, cognitive flexibility, emotional regulation, attention, and problem-solving abilities.
The platform is designed for children to explore independently, while adults facilitate deeper understanding through open-ended questions. At school, Truth and Tales is integrated into the routine at different times of the day, bringing a sense of relaxation and calm that promotes a conducive learning environment. At home, families use the platform for moments of meaningful connection and intentional screen use that nurtures rather than overstimulates.Truth and Tales was founded by Luiza Guerreiro and Leonardo Guedes Bilck, a mother and father who wanted to build something meaningful for their own young son—digital content designed to support development in a genuinely fun and engaging way, rather than simply overstimulate. It grew out of Plot Kids, a Brazilian children's entertainment company recently restructured as Plot Interactive, which has spent over a decade working from the conviction that technology and child development do not have to work against each other.
The platform was developed with a multidisciplinary team of doctors, educators, and neuroscientists. Diversity is a core value of the team behind it—one that has been recognised publicly. Plot Interactive was the overall winner of the Leadership and Diversity category at the Prêmio ApexBrasil-Revista Exame: Melhores dos Negócios Internacionais 2025, selected from 352 companies across Brazil. That breadth of perspective shows up throughout the platform, from the cultural origins of the stories to the accessibility features built into every corner of the experience.
Truth and Tales itself has received recognition from some of the most respected institutions in children's media and education, including the Mom's Choice Gold Award, the GESAwards AccelNet Special Track (Self-Regulation through Balance, Wellness, and Rituals), Apple App Store App of the Day, Google Play Best App for Family, and a 5-star rating from Common Sense MediaIt is all of those things, intentionally. Truth and Tales brings together four types of content in a single platform, each serving a different developmental purpose:
Teaching Stories narrative games: Children explore scenarios, make choices, and solve puzzles through immersive interactive experiences. Because they require active and continuous participation, the games strengthen attention naturally. The characters in these stories find non-obvious solutions to their challenges, training children to think flexibly, consider multiple perspectives, and approach problems creatively. The design has been carefully crafted to engage without overstimulating.
Move It-Move It: Body movement activities inspired by yoga and tai chi that help children regulate emotions, release built-up energy, restore focus, and integrate body and mind in a healthy way. Sessions last 5 to 10 minutes and can be used at any point in the day.
Artist's Gallery: Colouring activities that develop creative expression and fine motor coordination, while also promoting calm through art.
Audiobooks: Professionally narrated by human voices (never artificial intelligence), these stories stimulate active imagination and the ability to form mental images, offering moments with reduced screen exposure. Human narration also serves as a reference for pronunciation and for recognising the intonations that carry implicit meaning, intentions, and emotional states.
Children can move between formats freely, and families or teachers can use each one independently.The platform is designed for children aged 4 to 8. Teaching Stories work on multiple levels at once, so a 4-year-old and an 8-year-old can engage with the same story and each draw from it what their stage of cognitive development allows. The same child will also find new layers of meaning as they grow—something that clicked at 5 may reveal an entirely different insight at 7.
For younger children or quieter moments, the audiobooks work beautifully as a shared listening experience—a parent and child on the sofa before bed, for instance—with no screen interaction required.
It is also worth noting that the stories themselves have no strict age ceiling. Adults who read or listen alongside their children often find the narratives just as thought-provoking. Teaching Stories were designed to develop perception and flexible thinking at any stage of life, which is part of what makes them genuinely different from most children's content.Most digital content for children works by overwhelming the senses—fast cuts, reward sounds, flashing animations—in ways that leave children more agitated, not less. Truth and Tales was built around the opposite conviction. The pacing is calm, the colour palette was chosen to avoid overstimulating the visual system, and the soundtrack supports focus rather than excitement. There are no scores or streaks, and the stories hold attention through genuine curiosity rather than constant stimulation. The result is content that children find engaging precisely because it does not exhaust them.
Several families describe using it at bedtime or after school as a way to help children transition and wind down—which says something about how it feels to use it.
That said, we still recommend following the general guidelines that paediatricians suggest around digital content for this age group. Truth and Tales works best as part of a balanced day that includes outdoor play, rest, and time away from screens altogether. It was designed to be a meaningful part of childhood, not to compete with the other parts that matter just as much.Teaching Stories are traditional tales found across many cultures (particularly in Afghanistan, Central Asia, and the Middle East) that have been shared for over a thousand years. Throughout the twentieth century, researchers such as Afghan writer Idries Shah, cognitive psychologist Robert Ornstein, and psychiatrist Arthur Deikman brought these narratives to Western audiences, studying their effects on cognition and human development. Unlike fables with explicit morals that teach "what to think," or behavioural stories that model "what to do," these narratives develop "how to think": characters resolve challenges through unexpected solutions and unusual perspectives, training minds to think flexibly, recognise patterns, and approach problems creatively.
These tales develop flexible thinking by integrating polarities. Research by cognitive psychologist Robert Ornstein showed that these narratives activate both hemispheres of the brain in an integrated way. The left hemisphere processes the linear elements of the story (sequence of events, dialogue, logic), while the right hemisphere processes patterns, symbolic connections, and implicit meanings. This balanced activation strengthens both focal attention (the ability to analyse specific details) and global attention (the ability to perceive the broader picture), expanding and deepening perception as a whole. Teaching Stories also work on multiple levels at once: a child may enjoy the events of the story while also extracting deeper insights according to their cognitive maturity. With each new encounter with the same story, new layers of meaning reveal themselves.
By following characters who face dilemmas, children observe patterns of thinking and behaviour as if looking into a mirror. This distance allows them to recognise automatic reactions that would go unnoticed in personal situations. Over time, they gain choice over behaviours that were previously automatic, developing critical thinking, empathy, emotional regulation, and the ability to make more conscious choices. At Truth and Tales, we adapt these narratives into interactive games that preserve their essence while making the experience engaging and accessible for children in the digital age, reaching audiences that traditional oral transmission could never reach.
Afghanistan, Central Asia, and the Middle East have a rich storytelling tradition that predates formal schooling by centuries. In societies where schools for young children were rare, education came through stories. Parents, grandparents, and elders passed on wisdom through narratives that taught self-confidence, the ability to overcome fears rooted in what is not yet understood, peaceful negotiation rather than violent confrontation, and much more.
The person most responsible for bringing these narratives to Western audiences was Idries Shah, an Afghan writer, teacher, and researcher who dedicated 30 years of his life to collecting, translating, and publishing these tales. Shah recognised that for over a thousand years, these stories had been told around fires and by candlelight—not merely to entertain, but above all to help people understand their world and develop essential life abilities. Without his work, most of these narratives would have remained inaccessible to anyone outside their original cultural context.
That cultural context matters. Because Western media dominates children's references globally, most of what children know about these regions comes from news coverage of conflict and tragedy—representations that reinforce stereotypes rather than build understanding. By introducing these stories to children, and reflecting the clothing, decorative elements, and architectural features typical of these traditions, we help build bridges that are genuinely valuable for breaking down prejudice. These stories reveal what we share with different peoples, and what we can learn from one another.
At Truth and Tales, our games are careful adaptations of these traditional tales, transforming centuries-old oral narratives into interactive digital experiences that preserve their original pedagogical essence while drawing on the possibilities of modern technology—reaching audiences that traditional oral transmission could never reach.Teaching Stories present no explicit moral or obvious solution. Characters resolve problems through unexpected paths, using resources that seem inadequate, or discovering that different perspectives reveal solutions invisible from the original point of view. Unlike fables that teach "what to think" (through explicit morals) or behavioural stories that model "what to do" (through direct examples), Teaching Stories develop "how to think", cultivating cognitive flexibility, analogical thinking, and the ability to transfer learning across seemingly unrelated contexts.
By identifying with characters who face dilemmas, children become observers of their own thinking and behavioural patterns, as if watching themselves through a mirror. This distance allows them to recognise automatic patterns that would remain invisible in direct personal situations, distinguishing those that are effective from those that are not, and helping them make more intentional and healthy choices.
Learning happens in progressive layers. A 4-year-old may simply be captivated by the events of the story. A 6-year-old may begin to notice connections between different parts of the narrative. An 8-year-old may recognise structural patterns and apply them analogically to their own situations. All are learning, each at their own level. With each encounter, new layers reveal themselves, not because the story has changed, but because the child has developed new capacities for perception.
Repetition is fundamental to this process; these narratives were designed to be revisited multiple times. On the first encounter, the child absorbs the basic plot and connects emotionally with the events. On the second, they begin to notice details that went unnoticed before. On the third, already familiar with what will happen, their attention is freed to observe how and why things happen, accessing subtler layers of meaning. Subsequent revisits allow them to recognise structural patterns and apply insights to their own lives. A rich story can be productively revisited five to ten times over weeks or months, though there is no limit as long as interest remains. You will know a child is ready for a new story when they show deep familiarity with the current one, begin anticipating events, or simply ask for something new. It is worth noting that introducing a new story does not mean leaving previous ones behind—a child who has grown will find entirely new meanings in them.
Beyond the widely recognised benefits of shared reading, such as language development and the deepening of emotional bonds, narratives offer something distinctive: the expansion of moral imagination. While historical facts show us only what happened, narratives reveal what can happen, offering profound insights into ourselves and others. In this way, the literary arts are particularly valuable for children's development: they cultivate not only knowledge, but wisdom.
Reading stories about characters different from themselves creates the fundamental distance that helps children recognise patterns more openly, without the defensiveness that tends to arise when discussing their own behaviour. By identifying with characters, they can experience complex emotions, face fears, explore the consequences of choices, and develop empathy within an emotionally safe space. It is a space where they practise essential abilities: problem-solving, decision-making, and understanding different perspectives.
The listener registers patterns without being conscious of it, and when a similar situation arises in real life, they are able to recognise it. As a result, they gain choice over behaviours that were previously automatic. When a child asks "what would I do in that situation?" or "why did the character choose that?", they are transforming impulsive reactions into considered decisions, developing not only critical thinking, but genuine practical wisdom.Teaching Stories strengthen the cognitive abilities essential for learning and problem-solving. They develop critical thinking, encouraging children to analyse situations without ready-made answers, and cognitive flexibility, the ability to consider multiple solutions to the same problem (when a child says "but they could also have done it this way," they are demonstrating this ability).
They promote pattern recognition, allowing children to identify similarities between apparently different situations. A child who notices "this is similar to what happened in that other story" is transferring learning across contexts, an ability that is fundamental for applying knowledge creatively in new situations.
They also strengthen focus and sustained attention. Unlike content that overstimulates, Teaching Stories cultivate the capacity to maintain concentration through longer, more complex narratives, preparing children for tasks that require persistence. They develop decision-making as well: by observing characters weighing options and choosing paths, children practise this process mentally before encountering it in their own lives.
Finally, they cultivate curiosity and openness to new ideas. Because the stories present non-obvious solutions, children learn that it is worth considering possibilities that initially seem strange or unlikely, making them more receptive to learning.In terms of self-reflection and regulation, Teaching Stories help children recognise their own emotions and thoughts. When they identify emotions in characters ("she felt frustrated when she couldn't do it"), they begin to name and understand their own emotions. They develop emotional regulation, learning strategies for handling difficult feelings by observing how characters process challenges.
They strengthen self-control and the ability to pause before reacting. By following characters who choose to wait, reflect, or try a different approach rather than acting impulsively, children internalise this process. They also develop emotional resilience: by seeing characters face adversity and keep trying, they learn that difficulties are temporary and can be overcome.
In terms of relationships, Teaching Stories cultivate empathy by allowing children to experience the world through the perspective of different characters, coming to understand that other people have needs, desires, and views of the world that differ from their own. They develop negotiation abilities by observing characters who resolve conflicts through dialogue and mutual understanding, rather than imposition or confrontation.
They promote conflict resolution by showing that problems between people often have creative solutions where both sides can benefit. They strengthen cooperation, highlighting how characters achieve, by working together, goals that they could not have reached alone. They also develop cultural awareness, helping children recognise that different societies value different behaviours, promoting respect for diversity.
Finally, these stories support children in making sense of their own experiences. By connecting events in their lives with situations in the narratives, they begin to organise memories and lived experiences in useful and fulfilling ways, developing the capacity to reflect on themselves and their own journeys.At Truth and Tales, we adapt these centuries-old narratives into interactive digital formats, preserving their essential characteristics while drawing on the possibilities of technology. Our narrative games are not simply digital books—they are interactive experiences where children explore scenarios, make choices, solve puzzles, and engage using device features such as the microphone, accelerometer, and camera with augmented reality (on the mobile version). This interactivity deepens cognitive engagement, transforming the child from a passive listener into an active participant in the narrative.
All games provide clear instructions so that children can explore Truth and Tales with autonomy, confidence, and enjoyment. The texts are written in rhyme, supporting memorisation and phonological development. The read-along feature supports literacy: as the narrator reads, words highlight on screen, connecting the spoken sound to its written form. This allows children to follow the story more closely, reading the words at the same time as they hear the narration.
We have also adapted the language to avoid labelling individuals by their behaviours, and to draw a distinction between mental processes and emotions. For example, rather than "I feel that," we encourage "I imagine that" or "I think that", promoting greater cognitive precision and awareness of one's own thinking processes.
Alongside the narrative games, we offer audiobooks with high-quality professional human narration. These audiobooks stimulate the ability to form mental images and provide moments of reduced screen exposure, keeping children in contact with the stories in a more contemplative way. Human voice narration (never artificial intelligence) is fundamental to language development, serving as a reference for pronunciation and for recognising the intonations that carry implicit meaning, intentions, and emotional states—elements that artificial resources are still unable to convey effectively.The platform is designed for children to explore independently, so the first thing to know is that you do not need to sit with your child and guide every moment. Letting them engage with the story at their own pace, making their own choices, is part of how the learning works.
Before the story
A simple question before starting can make a real difference. Not to test—just to activate curiosity and imagination:
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"Looking at this character, what do you imagine they will do?"
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"What do you think might happen in this story?"
There are no right answers. The goal is simply to open the mind before the experience begins.
During the story
Let them play. Resist the urge to explain, anticipate, or comment on what is happening. The story does its work precisely when children are free to encounter it on their own terms.
After the story
This is where a conversation can deepen what they took from the experience. A few questions that tend to open things up:
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"What was the most important part of the story to you?"
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"Does this remind you of anything that has happened in your own life?"
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"Why do you think the character made that choice?"
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"Do you think the ending was a good one? Why?"
The key is to stay genuinely curious about their answer, rather than steering them toward a particular conclusion. Avoid questions with an expected response ("didn't you think the character was brave?") and closed questions that end the conversation before it begins ("did you like it?", "did you understand the story?"). Along the same lines, try to avoid labelling—either the characters or your child's responses. Instead of "that character was selfish" or "what a creative answer," focus on actions and observations: "what did the character do when that happened?" or "tell me more about that idea." Labels, even positive ones, tend to close down thinking rather than open it up, and what you are really after is the opposite: a space where your child feels free to notice whatever they notice, without needing to land on the right answer.
If your child does not feel like talking, that is completely fine. Some children process quietly and will surprise you days later with an observation. Silence is not a sign that nothing is happening.
Suggested moments for each activity
Every family will find its own rhythm. That said, here are some moments where each activity tends to work particularly well:
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Teaching Stories narrative games: rainy days at home, weekends, or after school as a way to decompress and transition from the stimulation of the day.
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Move It-Move It: when children are restless after an exciting activity and need to regulate, or when they are sluggish on a slow morning and need a gentle nudge to get going. Also works well before tasks that require concentration, like homework or reading.
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Audiobooks: long car rides, quiet evenings before bed, or any moment when you want quality content without screen interaction.
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Artist's Gallery: moments of waiting, or any time a child needs a calm, creative outlet.
A note on agreements and screen time
Rather than setting a time limit, try agreeing on an activity before you begin: "we are going to play one story today" or "let's do a Move It-Move It session." Framing it around a complete activity—rather than a number of minutes—makes the ending more predictable for children, helps them prepare to finish without frustration, and avoids the sense of something being cut short mid-experience.
For overall daily screen time, we follow the general guidelines recommended by paediatricians for each age group. Truth and Tales is designed to be a meaningful part of a child's day—not the whole of it.
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The ideal duration varies according to age and the type of activity. As a general guide:
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Children ages 4-5: sessions of 15 to 20 minutes work well, with the majority of the time spent on the game or audiobook and a brief conversation afterwards if the child is willing.
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Children ages 6-8: can sustain attention for 25 to 35 minutes, allowing for a more balanced split between the activity and discussion. When a story is already familiar and the focus is on deeper reflection, the conversation can take up more of the time.
Move It-Move It sessions are shorter by design—5 to 10 minutes—and can be used independently at any point in the day without needing to be paired with a story.
In terms of frequency, working with Teaching Stories 2 to 3 times per week tends to work well. This regularity allows children to develop familiarity with the narratives while keeping the experience fresh. That said, these are guidelines rather than rules. Some weeks will look different from others, and that is fine. Observing your child and adjusting to their pace will always be more useful than sticking rigidly to a schedule.
One thing worth remembering: revisiting the same story across multiple sessions is not repetition for its own sake. It is how the learning deepens.
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Understanding what is typical for each age helps set realistic expectations and makes it easier to recognise when things are going well—and when it might be worth adjusting the approach.
Ages 4-5
Children at this stage will likely engage most with the events and characters of the story - who did what, what happened next. Their attention tends to hold for around 10 to 15 minutes before they need movement or a change of activity. Some will respond with a single word or short phrase when asked a question; others will simply observe quietly. Both are completely normal. Signs that the experience is working well include attentive eyes, spontaneous laughter or reactions, and simple questions about the characters.
Ages 6-7
At this stage, children begin to respond in fuller sentences and make simple connections to their own lives. They can usually sustain attention for 20 to 25 minutes, especially when there are natural pauses for conversation. They start to notice cause and effect, and with some prompting, can identify non-obvious solutions in the story. You may notice them beginning to ask "why" questions about characters' choices—a good sign that the stories are doing their work.
Age 8
Children at this age can sustain attention for 30 minutes or more, particularly in rich discussions. They begin to build arguments, make connections between different stories, and relate narrative events to their own experiences in more elaborate ways. Some will start to recognise structural patterns across stories and apply insights to situations in their own lives.
One important note: development varies significantly among children of the same age. These descriptions are starting points, not benchmarks. A child who seems younger or older than their age in any of these areas is not behind or ahead—they are simply themselves, moving at their own pace.The conversation after a story is valuable, but it is not the only way to deepen what a child took from the experience. Creative activities can open up dimensions of understanding that words alone sometimes cannot reach—particularly for younger children, or for those who are less inclined to talk.
Visual expression
Invite your child to draw a scene from the story, a character, or simply how the story made them feel. You do not need to ask them to explain the drawing—the act of making it is already a form of reflection. If they want to talk about it, follow their lead.
Dramatic play
Some children will naturally want to re-enact parts of the story. Encourage this without directing it. If they invite you to play a role, accept—but let them lead the narrative. Pay attention to what they choose to change or invent: it often reveals what stayed with them.
Storytelling
Ask your child to retell the story in their own words, or to invent a new ending. You might also try: "what would the story be like if it happened here, in our neighbourhood?" Placing familiar characters in familiar settings helps children connect narrative patterns to their own lives.
Movement and music
Invite your child to show, with their body, how a character moved or felt at a particular moment in the story. For musically inclined children, suggesting they hum or invent a melody for a scene can be surprisingly revealing.
Each of these works as a standalone activity or as a natural extension of a Move It-Move It or Artist's Gallery session. The goal is not to extract a lesson—it is to give the story more room to settle.
Truth and Tales was not built around a single theory or a single researcher. The platform draws on a body of work developed across several decades, by people coming from different disciplines—cognitive psychology, psychiatry, neuroscience, education, and literature.
The foundation of our methodology rests on the work of Idries Shah, an Afghan writer, teacher, and researcher who spent 30 years collecting, translating, and making accessible the Teaching Stories that form the core of our narrative games. Shah's work documented how these traditional narratives had been used for centuries as tools for developing perception and flexible thinking—long before there was a scientific vocabulary to describe why they worked.
That scientific vocabulary came largely through the work of cognitive psychologist Robert Ornstein, whose research on hemispheric specialisation demonstrated that Teaching Stories activate both hemispheres of the brain in an integrated way—the left processing linear elements such as sequence and logic, the right processing patterns, symbolic connections, and implicit meanings. Psychiatrist Arthur Deikman explored how these narratives develop what he called the "Observing Self"—the capacity to recognise one's own patterns of thinking and behaviour from a position of distance rather than immediate reaction.
Other significant contributors include Nobel Prize-winning author Doris Lessing, who wrote extensively about how Teaching Stories function as a mirror that changes as the reader develops; Bulgarian psychiatrist and educator Georgi Lozanov, whose research on learning in relaxed, non-pressured states supports the calm, non-competitive design of our platform; and neuroscientist Paul Zak, whose work on narrative and oxytocin helps explain why stories are among the most effective vehicles for developing empathy.
Taken together, this body of research points in a consistent direction: that stories—when they are the right kind of stories, told in the right conditions—are among the most powerful tools available for developing the cognitive and emotional foundations that children need to learn and to thrive.Cognitive flexibility is the ability to shift perspective—to consider a situation from more than one angle, to let go of an initial interpretation when it stops working, and to find solutions that were not immediately obvious. It is sometimes described as mental agility: the capacity to move between different ways of thinking rather than getting stuck in a single approach.
In practical terms, a child with developing cognitive flexibility is one who, when a plan does not work out, can adjust rather than collapse. Who, when faced with a disagreement, can genuinely consider that the other person might have a point. Who, when a problem seems unsolvable one way, can try another.
This capacity is particularly important between ages 4 and 8 because it is during this period that the brain is building the foundations for how it will approach challenges for the rest of life. Research in cognitive psychology has consistently shown that children who develop flexible thinking early tend to perform better academically, manage social situations more effectively, and show greater resilience when facing difficulties.
Teaching Stories develop cognitive flexibility in a specific way: by presenting characters who resolve challenges through unexpected solutions, they train children's minds to hold multiple possibilities open at once—to resist the pull of the obvious answer and stay curious a little longer. Over time, this becomes a habit of mind.Emotional regulation is the ability to recognise, understand, and manage one's own emotional states—not by suppressing feelings, but by developing enough awareness of them to respond thoughtfully rather than react automatically. For children ages 4 to 8, this is one of the most important capacities being built, and also one of the most fragile. A child who bursts into tears when a game does not go their way, or who freezes when facing something unfamiliar, is not misbehaving—they are showing what it looks like when this capacity is still developing.
Teaching Stories support emotional regulation through a mechanism that is indirect but effective. Rather than telling children how to feel or what to do with their emotions, the stories place them at a safe distance from emotionally charged situations—close enough to feel something, far enough to observe it. By following characters who face frustration, fear, disappointment, or conflict, children practise identifying and naming emotions without the defensiveness that tends to arise when those emotions are their own.
Over time, this builds something important: the habit of pausing between feeling and acting. Children who have repeatedly watched characters consider their options before responding begin to internalise that pause. They gain, gradually, a degree of choice over reactions that were previously automatic.
The movement activities in the platform support this process from a different angle. Practices inspired by yoga and tai chi help children develop body awareness and the ability to notice their own physical and emotional states—which is often the first step toward being able to regulate them.
The "Observing Self" is a concept developed by psychiatrist Arthur Deikman to describe a fundamental human capacity: the ability to watch one's own thoughts, emotions, and behaviours from a position of distance, rather than being entirely swept up in them. It is the difference between feeling angry and noticing that you are feeling angry—a small distinction that turns out to make an enormous practical difference.
For young children, this capacity is still very much in formation. A 4-year-old who hits when frustrated is not choosing to hit—they are the frustration, entirely, in that moment. As the Observing Self develops, children gradually gain the ability to notice what is happening inside them before acting on it. This is the neurological and psychological foundation of self-control, empathy, and considered decision-making.
Teaching Stories develop this capacity through the mechanism of narrative distance. When a child follows a character facing a dilemma, they are practising observation without personal stakes. They can ask "why did the character do that?" without the defensiveness that arises when the question is "why did you do that?" Over time, the habit of observing—of stepping back slightly from an experience to look at it—transfers from the fictional characters to the child's own inner life.
Deikman described this process as one of the most valuable things stories can do: not teach children what to think or feel, but give them a little more room between stimulus and response. That room is where genuine choice becomes possible.Sustained attention is the ability to maintain focus on a single task over a period of time, without being pulled away by distractions or the urge to seek something more immediately rewarding. It is distinct from the burst of attention that comes naturally with novelty or excitement—what matters here is the capacity to stay engaged even after the initial spark has settled.
For children ages 4 to 8, sustained attention is still actively developing. It is also, increasingly, under pressure. Much of the digital content designed for this age group works by delivering a continuous stream of new stimuli—sounds, animations, rewards—that keeps children engaged without ever asking them to hold focus independently. The result is content that feels engaging but actually trains the opposite of sustained attention: the expectation that something new will always arrive before the current thing has been fully absorbed.
Truth and Tales takes a different approach. The pacing of our narrative games is deliberately unhurried. There are no points, badges, or streaks designed to trigger dopamine responses. The stories hold attention through genuine narrative curiosity—the desire to know what happens next, to understand why a character made a particular choice, to see how an unexpected situation resolves. This kind of engagement asks more of a child, and in doing so, builds more.
Over time, children who regularly engage with longer, more complex narratives develop a greater capacity to sit with a story, tolerate not knowing immediately how it will end, and follow a thread of thought without needing constant external reward. These are not small gains—they are precisely the capacities that determine how well a child will be able to learn in almost any context.Pattern recognition is the ability to perceive that two situations which look different on the surface share an underlying structure. It is the "this feels familiar" moment—noticing that something you are encountering now resembles something you have seen before. Analogical thinking is what comes next: using that perception actively, transferring what you learned in one context to navigate another. If pattern recognition is noticing that two locks have the same shape, analogical thinking is trying the same key in both.
In practice, these two capacities develop in sequence. A child who has encountered multiple Teaching Stories in which an apparently weak character finds an unexpected solution begins to build an internal template for that kind of situation. At first, they simply recognise the pattern when they see it again. Over time, they start to draw on it actively—applying the insight to a disagreement with a friend, a problem that seems unsolvable, or a situation where the obvious response is not working.
This progression is one of the reasons repetition matters so much in our methodology. On a first encounter with a story, a child is following the plot. On a second or third encounter, already familiar with what will happen, their attention is freed to notice how and why - the structural elements that were always there but invisible while the outcome was still uncertain. It is in that shift of attention that pattern recognition deepens into analogical thinking.
Both capacities are considered foundational to creative intelligence. They are what allow people to solve genuinely new problems—not by retrieving a memorised answer, but by finding a structural parallel with something already understood.Empathy is the ability to understand and share another person's perspective—to recognise that they have needs, fears, and ways of seeing the world that may be entirely different from your own. It is often confused with simply being kind, but empathy is actually a cognitive capacity before it is a moral one: it requires genuinely imagining what it is like to be someone else, not just feeling sorry for them.
For young children, this capacity does not arrive automatically. Early in development, children are naturally egocentric—not in a negative sense, but as a normal feature of how the mind develops. Learning to step outside one's own perspective and inhabit someone else's is a skill that needs to be built, gradually, through practice.
Teaching Stories provide exactly this kind of practice. By following a character through a dilemma—feeling their hesitation, understanding their reasoning, seeing the situation from inside their experience—children rehearse the mental movement that empathy requires, in a context with no real stakes for them personally. A story where two characters with opposing needs ultimately find a solution that works for both is, in a very real sense, an empathy exercise: it shows children that understanding another person's perspective is not just emotionally generous, it is also practically useful.
This is part of why Teaching Stories so often avoid simple "good" and "bad" characters. When a story resists easy judgment, children are pushed to understand a character's actions on their own terms—and that effort to understand, repeated across many stories, is what gradually builds the capacity for empathy in everyday life.Many children’s stories fall into one of these two categories. Fables teach "what to think" through an explicit moral—the tortoise wins because slow and steady wins the race, and the story tells you so directly. Behavioural stories model "what to do" through a clear example to imitate—a character does the right thing, and the lesson is to do the same.
Teaching Stories work differently. They develop "how to think" rather than delivering a conclusion. Characters resolve their challenges through unexpected solutions, using resources that initially seem inadequate, or discovering that a different perspective reveals something invisible from the original point of view. There is no moral stated at the end, no clear "lesson" the child is meant to extract.
This difference is not a stylistic preference—it reflects a different theory of how children actually learn. A fable with an explicit moral asks a child to accept a conclusion. A Teaching Story asks a child to do the thinking themselves: to notice what happened, wonder why, and draw their own connections. The first approach can produce children who know the "right" answer. The second tends to produce children who know how to find one when nobody has told them what it is.This is one of the most common things parents and educators notice when they first encounter Teaching Stories—and for many, it takes some getting used to. There genuinely is no single correct interpretation, and that absence is intentional.
The reasoning behind this comes from how the stories were designed to work. A Teaching Story functions on multiple levels at once: a 4-year-old absorbs the events and characters, a 6-year-old begins to notice connections, an 8-year-old recognises structural patterns. None of these is the "right" level of understanding—each is simply what that child's stage of development allows them to extract.
There is a practical reason this matters for parents as well. When an adult offers a child the "correct" interpretation, the child stops thinking and starts listening for the right answer instead. The goal of these stories is the opposite: to give children room to notice things for themselves, draw their own connections, and trust their own perception. A child who says "I think the character did that because..." is doing exactly what the story is designed to develop—even if their explanation differs completely from what another child concluded, or from what an adult might have expected.
This is also why the same story can be revisited many times. Without a fixed answer to extract, there is always something new to notice.Often, yes—though not in the direct, prescriptive way you might expect. Teaching Stories were not designed as targeted interventions for specific behaviours, the way some structured SEL programmes are. There is no story labelled "for sharing" or "for patience." Instead, the stories work by building the underlying capacities—emotional regulation, perspective-taking, the ability to pause before reacting—that make it easier for a child to handle these situations when they arise.
That said, you can be intentional about which stories you choose. A story involving negotiation between characters with competing needs can open a natural conversation about sharing. A story where a character has to wait, or try repeatedly before succeeding, can normalise the experience of frustration and make persistence feel less abstract. The pedagogical guides created to support the platform suggest specific stories for specific moments—restoring calm after a transition, preparing for something challenging, working through a recent conflict—precisely because certain narratives lend themselves well to certain situations.
The honest answer is that Teaching Stories work gradually rather than instantly. A single story will not resolve a recurring struggle with sharing on its own. But a child who has spent months engaging with characters who negotiate, wait, and reconsider their first reaction is building exactly the internal resources that make sharing, patience, and frustration easier to manage over time.Mindfulness content for children typically focuses on calming the body and mind in the moment—breathing exercises, guided relaxation, techniques for noticing and settling strong emotions as they happen. These are genuinely useful tools, and Truth and Tales includes practices in the same spirit through Move It-Move It, our body movement activities inspired by yoga and tai chi.
Teaching Stories, however, are aiming at something different. Rather than helping a child regulate in the moment, they are building the underlying cognitive structures—cognitive flexibility, pattern recognition, the capacity to consider multiple perspectives—that determine how a child thinks and responds more broadly, not just how calm they feel right now. A mindfulness exercise might help a child breathe through frustration as it happens. A Teaching Story builds the kind of flexible thinking that makes a child less likely to become entirely consumed by that frustration in the first place.
In practice, the two approaches complement each other well, which is part of why the platform includes both. Move It-Move It offers immediate, in-the-moment regulation. Teaching Stories work more slowly, building cognitive and emotional capacities over weeks and months of engagement. Neither replaces the other—together, they address both the short-term need to calm down and the longer-term need to develop genuinely flexible, resilient thinking.Move It-Move It is a free-form movement activity inspired by yoga and tai chi that invites children to explore different ways of moving through playful, narrated instructions. Unlike traditional exercise, it does not involve repetition counts or aim for physical conditioning - children move at their own pace, paying attention to how their body feels.
The benefits span both physical and emotional development. Physically, it improves gross motor coordination, spatial awareness, balance, postural control, and flexibility, while also exercising motor planning—the ability to think before executing a movement. It stimulates the vestibular system, which governs balance and orientation, and supports cardiovascular health in a playful, low-pressure way.
The emotional and cognitive benefits are just as significant. By inviting children to notice bodily sensations, Move It-Move It improves body awareness—the ability to recognise physical sensations and limits, which is often the first step toward recognising emotional states as well. It helps release accumulated physical tension in a constructive way, reduces hyperactivity, and teaches breathing patterns that lower anxiety. Children who use it regularly tend to show fewer outbursts and more emotional control. It also strengthens attention and focus, which has a direct, practical impact on a child's ability to concentrate afterwards on tasks like homework or reading.
Each session lasts approximately 5 to 10 minutes and can be used at any point in the day—alone, alongside a story, or simply whenever a child needs to reconnect with their body.Artist's Gallery is a free painting and colouring activity, available both digitally on the platform and as printable pages for use with physical materials. Children choose their own colours and techniques, with no right or wrong way to complete an image—the goal is creative freedom, not technical correctness.
The most immediate benefits are physical: colouring develops hand-eye coordination and fine motor movement, the small, precise muscle control that underlies skills like handwriting. These benefits build naturally through an activity that feels playful rather than effortful.
Beyond the physical, Artist's Gallery works well as a calming, transitional activity. It gives children a quiet, focused outlet that helps them shift from more energetic moments into states that require concentration, or process something they have just experienced—a story, an emotion, an eventful day—without needing to put it into words. For children who are emotionally overwhelmed, or for those who simply need a moment of calm, it offers a gentle form of self-regulation that does not require talking about what they are feeling.
Sessions typically last 10 to 20 minutes, depending on the complexity of the image and the child's own pace.